publishing guidelines
What you can publish on llvls
llvls is played by people of every age, including children. These rules keep it a place players trust, which is what keeps them coming back to your games.
Last updated 29 October 2026.
These guidelines are part of the 4rc4d3 Creator Terms (clause 1.2). Where they disagree, the terms win.
The short version
Make something you’d be happy for anyone to find. Rate it honestly. Use only things you have the right to use. Keep money inside llvls. Leave players’ personal information alone.
The same rules apply whether you wrote the code yourself or the assistant wrote it for you. You’re responsible for everything in your game.
Never allowed, at any rating
- Explicit sexual content or nudity
- Gambling for real money, or for anything that can be sold or swapped for money
- Paid random rewards, such as loot boxes, and paid-entry tournaments
- Cryptocurrency, NFTs or other digital collectibles
- Content that sexualises minors, or promotes self-harm, terrorism or hatred against people for who they are
- Malware, crypto mining, or any attempt to break out of the game frame
- Fake llvls screens, such as pretend sign-in, purchase or payment prompts
Allowed with the right rating
Violence, horror, strong language and simulated gambling are allowed, but they change who can see your game. Simulated gambling never pays out anything of real value.
Mature games are never listed for players under 18 or for visitors who aren’t signed in. To publish one, you must be 18 or over and verified, and a person checks every Mature release.
Players and their information
- Don’t ask players for their name, email, age, location or any other personal details
- Don’t try to get players’ network, device or location details, such as their IP address, by any means
- Don’t build ways for players to send each other free text. Multiplayer uses llvls’ preset phrases and emotes
- Games only get a player’s public player name. They mustn’t store it outside llvls saves, or try to work out who a player is
Money
- All purchases go through llvls. Don’t link to other stores, ask for payment elsewhere or offer outside rewards
- Offer items that get used up, like extra lives, only at a break in play, and always next to a free way to carry on
- Price everything in real money. No coins, gems or other currencies bought with money
- Don’t pressure players: no fake countdowns, no purchase prompts that look like gameplay, no confusing prices
- Reward players for ads only through the llvls rewarded-ad call, and only with things inside your game
- Don’t play, rate or buy your own games from other accounts, or ask others to, and don’t try to inflate plays, ratings or ad results in any other way
Other people’s work
- Use only art, sound, music, fonts and code you made, licensed, or took from the Studio’s starter packs and registry libraries
- Don’t copy another game and publish it as your own, including other llvls games
- Don’t use characters, brands or names you don’t have rights to
How new games get seen
Every listed game gets its own page on llvls, and a share card when you post a link. Players find games here:
- New on llvls: the home page shows the newest listed games, by when they first went Live
- Most played this week: the home page shows what players played most over the last week, so a new game players take to can rise quickly
- Featured: we pick a few games by hand for the home page. While a creator has two strikes, their games aren’t featured
- Browse and search: players can find every listed game. On a phone, browse shows only games that work with touch, so say your game supports touch if it does
- Search engines: a game’s page is shown to search engines once the game has 100 counted plays
Mature games never appear on the home page. A game that’s withdrawn or taken down isn’t shown anywhere.
When something breaks the rules
Every release is checked automatically. A person also checks every Mature release, the first release that sells items, the next few releases after a strike, and anything the checks flag. During the founding creator beta, a person checks every release. Most problems are caught before players see anything.
- Not approved: we tell you what needs changing, and you can publish a fixed release. It isn’t a strike. A release a person didn’t approve counts toward your release limits; one the automatic checks refused doesn’t
- A strike: for a live game that breaks the rules, such as a confirmed wrong rating
- Suspended: for serious or repeated problems. All your games come down, the Studio is read-only, and your earnings are held, not taken
You can appeal a take-down, a strike, a suspension or a release a person didn’t approve, once for each decision and within 3 months of it. A different person from the one who decided looks at it, and we reply within 14 days.